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then remove the FGD currently used, it's not the right one and replace the "base.fgd" with the "garrysmod.fgd" found in that garrysmod/garrysmod folder from Step 1, the FGD is at the very bottom. Step 4: Do NOT create a new map, yet we need to do one more thing thats IMPORTANT. Step 3: Maximize Source SDK Again then open hammer with your Garry's Mod config "sourcesdk_content" without quotes then in sourcesdk_content create a folder named "mapsrc" without quotes Step 2: In the garrysmod folder (1st one not garrysmod/garrysmod/) Create a new folder named And BTW if you use 32-bit windows, like me use Program Files(x86) And "yoursteamusername" is your Steam Username (e.g. Change its directory to C:/Program Files/Steam/steamapps/yoursteamusername/garrysmod/garrysmod/. Then add a new one named "Garry's Mod" without quotes. Step 1: Go to Source Engine MP in the source sdk main menu and select "Edit Game Configurations"
#Gmod file exists how to#
So here is how to configure Source SDK/MP for gmod 13 So this means, All along YOU were using the wrong engine You actually use Source MP for gmod 13. It treats it like multiplayer but no one can connect, which is why if you pause in "singleplayer" It does not pause and theres the disconnect button. Source MP is for multiplayer.īut my point is, GMod 13 does NOT treat singleplayer like singleplayer. The truth is, Source 2009,2007,2006 are Singleplayer Versions of Source.